Wednesday 18 February 2015

Joy stick genreration

Last lesson we watch the last part of the documentary series games Britannia. Which was about the rise of the computer game and Britain's role within the development of the game industry. It also raises a few points about morality in games with games like GTA. Where the objective is to cause as much chaos while there is story attached to these games it doesn't limit what the player does.

Wednesday 4 February 2015

Playing (more of a rant about ) a pervasive game


For this lesson are task was to play a pervasive game which could of gone better but I still had a good experience


So what type of pervasive game did we play? well it was some kind of treasure hunt that involved the use of QR codes (QR codes are those black and white images that you get on some promotional items) well I didn't have my phone or a QR reader (I'm not even sure my phone could read QR codes...) so that meant pairing up with someone who did (which was fine as it was a more efficient tactic in the long run ) . So what went wrong well we got loss although it was not like how those adventure books and film describe (probably it was all on the campus and not in some tropic jungle or  frigid mountain range )which I also found that it  kind of ruined the immersion of the game or at least the version I was playing.

What do I mean by that well if you think about it isn't going on a event-less journey around the campus and harbor front a bit boring so I decided to imagine my own scenario for it. This is were I started to lose interest not because of the getting lost bit or the location of it but rather the simplicity of the game.

This is because it essentially going around different locations following clues but I always imagine these games to have some sort of puzzle element or strategy to them just to make it a little more harder and more exciting where getting lost is a good possibility or where the game really begins to test the player's ability.

Oh well maybe I should try and start my own game probably without QR codes and more based on Knowledge....


Well Expect somethiNg  ASAP   prime elf month of winter's end

Thursday 22 January 2015

Merging games with reality


Today we learned about pervasive games these are games in which take place within the real world
for example Killer where players "kill" each other with fake weapons  this adds a whole lot on to what we think about games and maybe a new way to promote games and businesses.
You could use this way to promote games and products such as books and films. For example if you are releasing a mystery game or book you can set it up so that you have your own investigation where  people can solve puzzles and find clues.